-------- p2pMail --------
Simulation of p2p-networks on a local machine
Graphical navigation through the p2p-graph
Very simple Gui to send simple text-emails
Encryption of emails
Automatic reply, to check if email really arrived
UDP Implementation of the Communication with UDP hole punching.
Storage of keys and other session information (like received mails) on the harddisk.
Find bugs, clean up code - see
think about suggestions
Suggestions, not yet implementable Ideas
Smart splitting of big emails, to save disk storage.
Memory regulation strategies. How to control users from reducing their diskstorage to a minimum, thus threatening email transport?
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